I think as virtual worlds, video games and simulators become even more realistic that generally we'll be able to connect to people that we're not able to connect with logistically in person in even more effective ways. Classes like the one we're talking could almost feel like they are in person in some ways if the virtual worlds we used were more encompassing and engaging in a way that made them feel almost real.
In parts of the world where there aren't a lot of other people, those who want to reach out to others with similar interests will be able to have the ability to "meet" people and exist in new worlds in great ways.
This could also provide great opportunities for training/education and even work opportunities. As someone who works remotely with a team that I am not near, a place for us to "meet" and connect that would be relatively realistic would be pretty useful at times. In a completely opposite use, I've read about research being done about using virtual worlds and simulators for medical purposes (like helping burn victims by engaging with virtual worlds along with traditional pain relievers) that could be that much more effective the more real the worlds seem.
At the same time, some people will have a very difficult time separating themselves from these simulated worlds. I do like playing games and am very interested in technology. I can see how some people can get sucked in and have a very hard time getting themselves "back to reality" and the more real that these virtual worlds feel, the harder it will possibly be to draw the line. I think this will likely become even more difficult and more of a common concern.
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