Summary of the
Libraries and Museums Technology Working Group (LAM.TWG)
CHARTER
The Libraries and Museums Technology Working Group (LAM.TWG)
Charter provides some very useful information about the thought process that
the working group has gone through to date and great insight into the current
challenges that the group is attempting to work through.
Collaboration has become an integral part of the practice of
both students and also learners of less traditional types as well. Not only
that, but recently available digitization of assets, changing techniques and
tools and the need for the personalization of the experience has lead for the
need for librarians and museum professionals alike to look to move past the
physical building and into a virtual world.
A virtual world could allow for these professionals to
engage their communities in new ways. It could allow for a richer augmented
experience as well as connecting to new people who would not be able to reach
the physical space. Virtual worlds are a unique space for expanding audience’s
ability to interaction with and share their own experiences about the objects
and information.
The Libraries and Museums Technology Working Group of the
Immersive Education Initiative has been set up to investigate emerging
technologies to be able to support this end user experience as well as options
for the professionals in those fields to work together in useful ways. Also,
the Working Group plans to share these techniques with professionals who are
not part of the working group and to provide the framework for those unable to study
these technologies and techniques on their own by publishing findings and
maintaining a digital library.
Resource:
Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)
Information can be found at the Journal of Immersive Education (JiED).
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