Monday, November 11, 2013

CLASS 11, FINAL PROJECT STEP 5, IMMERSIVE LIBRARIES AND MUSEUMS

Summary of the
Libraries and Museums Technology Working Group (LAM.TWG) CHARTER

The Libraries and Museums Technology Working Group (LAM.TWG) Charter provides some very useful information about the thought process that the working group has gone through to date and great insight into the current challenges that the group is attempting to work through.

Collaboration has become an integral part of the practice of both students and also learners of less traditional types as well. Not only that, but recently available digitization of assets, changing techniques and tools and the need for the personalization of the experience has lead for the need for librarians and museum professionals alike to look to move past the physical building and into a virtual world.

A virtual world could allow for these professionals to engage their communities in new ways. It could allow for a richer augmented experience as well as connecting to new people who would not be able to reach the physical space. Virtual worlds are a unique space for expanding audience’s ability to interaction with and share their own experiences about the objects and information.

The Libraries and Museums Technology Working Group of the Immersive Education Initiative has been set up to investigate emerging technologies to be able to support this end user experience as well as options for the professionals in those fields to work together in useful ways. Also, the Working Group plans to share these techniques with professionals who are not part of the working group and to provide the framework for those unable to study these technologies and techniques on their own by publishing findings and maintaining a digital library.

Resource:
Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)
Information can be found at the Journal of Immersive Education (JiED).


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